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  • Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation

    Non-Photorealistic Computer Graphics: Modeling, Rendering, and Animation Modeling, Rendering, and Animation [ POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Strothotte, Thomas / Schlechtweg, Stefan | Morgan Kaufmann Publishers | 2002³â 06¿ù
    141,860¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 7,100¿ø
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  • Martin Woodtli

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    Martin Woodtli [ Paperback ]
    Martin Woodtli, Robert Klanten, Hendrik Hellige | Gestalten Verlag | 2001³â 12¿ù
    77,220¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,870¿ø
    Martin Woodtli's works stand out in the category of graphic design. Woodtli exhausts the manifold possibilities that computer technology, print techniques and colors offer. He unconventionally uses 3D-software to create dynamic, extremely detailed...
  • Photoshop 6 Artistry

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    Photoshop 6 Artistry Mastering the Digital Image (Paperback)
    Barry Haynes, Wendy Crumpler, Sean Duggan | New Riders Publishing | 2001³â 05¿ù
    84,230¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,220¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Step-by-step exercises provide readers with an in-depth understanding of Photoshop topics such as calibration and ICC color management, and guides readers to create artistic images for various professional uses, including use for the Web. The CD-R...

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  • Digital Mosaics: The Aesthetics of Cyberspace

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    Digital Mosaics: The Aesthetics of Cyberspace The Aesthetics of Cyberspace [ Paperback ]
    Holtzman, Steven | Touchstone Books | 1998³â 07¿ù
    22,390¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,120¿ø
    Through the works of cutting-edge computer artists, composers, and designers, DIGITAL MOSAICS explores the possibilities of the digital medium and how it radically transforms the way art is produced and understood by the audience. Digital expert S...
  • Digital Character Animation 2 : Volume II, Advanced Techniques (Paperback)

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    George Maestri | New Riders Publishing | 2001³â 08¿ù
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    Volume 1¿¡¼­ ij¸¯ÅÍ ±¸Ãà ¹æ¹ý¿¡ ´ëÇØ ¼³¸íÇß´Ù¸é ÀÌ Ã¥Àº ±×°ÍÀ» ¿òÁ÷ÀÌ°Ô ¸¸µå´Â ¹æ¹ýÀ» ´Ù·ç°í ÀÖ´Ù. ÀÌ Ã¥Àº ij¸¯ÅÍÀÇ ¿òÁ÷ÀÓÀ» ºÎµå·´°Ô ¸¸µå´Â ÀÛ¾÷¿¡¼­ ºÎÅÍ ¿©·¯ ij¸¯ÅÍÀÇ ¾×¼ÇÀ» ±¸¼ºÇÏ´Â ¹æ¹ý¿¡ À̸£±â ±îÁö ij¸¯ÅÍÀÇ ¿òÁ÷ÀÓÀ» ¸¶½ºÅÍÇÒ ¼ö ÀÖµµ·Ï ±¸¼ºµÇ¾î ÀÖ´Ù. ¾ÆÀ̵ð¾î, »ç°í, °¨Á¤ µîÀÇ Ç¥ÇøÀ» ÅëÇØ »ì¾Æ ...

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  • Adobe Photoshop 6.0 for Photographers (Paperback)

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    Martin Evening | Focal Press | 2001³â 01¿ù
    77,160¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,860¿ø
    The leading book written for the needs of photographers - now updated to include Photoshop version 6.0. Adobe Photoshop 6.0 for Photographers has become a classic reference source written to deal directly with the needs of photographers. Wheth...
  • Handbook of Simulation: Principles, Methodology, Advances, Applications, and Practice

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    Handbook of Simulation: Principles, Methodology, Advances, Applications, and Practice Principles, Methodology, Advances, Applications, and Practice (Hardcover)
    Banks, Jerry | Wiley-Interscience | 1998³â 08¿ù
    372,050¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 18,610¿ø
    The only complete guide to all aspects and uses of simulation— from the international leaders in the fieldThere has never been a single definitive source of key information on all facets of discrete-event simulation and its applications t...
  • The Inventor Mentor

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    The Inventor Mentor Programming Object-Oriented 3d Graphics With Open Inventor, Release 2(Paperback)
    Josie Wernecke | Addison-Wesley | 1994³â 03¿ù
    85,640¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,290¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    ÀÌ Ã¥Àº Silicon Graphicss»ç¿¡¼­ °³¹ßÇÑOpenGL, Open Inventor¿Í °°Àº ±×·¡ÇÈ ÇÁ·Î±×·¡¸ÓµéÀ» À§ÇÑ ¼ÒÇÁÆ®¿þ¾î¸¦ »ç¿ëÇØ ±×·¡ÇÈ ¾îÇø®ÄÉÀÌ¼Ç 3D ÀÎÅÍ·º¼Ç Å×Å©´Ð, ¾Ö´Ï¸ÞÀÌ¼Ç µîÀÇ È¿°ú¸¦ ±¸ÇöÇÏ´Â ¹æ¹ýÀ» ¼³¸íÇÑ´Ù.

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  • Pattern-Oriented Software Architecture

    Pattern-Oriented Software Architecture Patterns for Concurrent and Networked Objects #2 [ Hardcover, English ]
    Schmidt, Douglas C. (EDT) / Stal, Michael / Rohnert, Hans / Buschmann, Frank | John Wiley & Sons | 2000³â 08¿ù
    133,390¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,670¿ø
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    µ¿½Ã¿¡ ¶ÇÇÑ ³×Æ®¿öÅ© ȯ°æ¿¡¼­ ½ÇÇàµÇ´Â ¼³°è ¾îÇø®ÄÉÀ̼ǰú ¹Ìµé¿þ¾î ¼ÒÇÁÆ®¿þ¾î´Â ¼ÒÇÁÆ®¿þ¾î °³¹ßÀÚ¿¡°Ô´Â ÇϳªÀÇ Áß¿äÇÑ µµÀüÀÌ´Ù. ÀÌ Ã¥Àº µ¿½Ã¼º°ú ³×Æ®¿öÅ©¿Í °ü·ÃµÈ ¾îµå·¹½º À̽´ÀÎ ÆÐÅÏ ¾ð¾îÀÇ ±âº»ÀûÀÎ »çÇ×µéÀ» ´Ù·ç°í ÀÖ´Ù. 17°³ÀÇ ÅëÇÕµÈ ÆÐÅÏÀ» ¼Ò°³ÇÏ°í ÀÖÀ¸¸ç, ¼­ºñ½º ¿¢¼¼½º¿Í ±¸¼º, À̺¥Æ® ó¸® µî¿¡ ...

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  • Compressed Image File Formats: Jpeg, Png, Gif, Xbm, BMP [With CDROM]

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    Miano, John | Addison-Wesley | 1999³â 07¿ù
    84,230¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,220¿ø
    Since not all graphic formats are of equal complexity, author John Miano does not simply choose a number of file formats and devote a chapter to each one. Instead, he offers additional coverage for the more complex image file formats like PNG (a n...
  • QuarkXPress 4 Book

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    QuarkXPress 4 Book [ Paperback ]
    Blatner, David / Davis, Nancy | Peachpit Press | 1998³â 07¿ù
    49,070¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,460¿ø
    For anyone serious about QuarkXPress, Othe Blatner bookO is the book to have. It's the highest rated, most comprehensive, and best-selling QuarkXPress book ever published, with over 150,000 sold. Now totally updated and rewritten to cover the long...
  • Advanced Renderman: Creating CGI for Motion Pictures

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    Advanced Renderman: Creating CGI for Motion Pictures Beyond the Companion [ Paperback ]
    Apodaca, Anthony A. / Gritz, Larry | Morgan Kaufmann Publishers | 1999³â 12¿ù
    124,900¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,250¿ø
    ÀÌ Ã¥Àº ´ç½Å°ú ´Ù¸¥ RenderMan »ç¿ëÀÚµéÀÌ ÇÊ¿ä·Î ÇÏ´Â °ÍÀÌ ¹«¾ùÀÎÁö¸¦ ¸íÈ®ÇÏ°Ô Â¤¾îÁÖ°í Shading ¾ð¾îÀÇ ¸ðµç ´µ¾Ó½º ¸¶½ºÅÍÇÒ ¼ö ÀÖµµ·Ï µµ¿ÍÁÙ °ÍÀÌ´Ù.
  • (Mastering) 3DS MAX 4

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    Cat Woods, Alexander Bicalho, Chris Murray | SYBEXPress | 2001³â 07¿ù
    15,000¿ø (76% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 300¿ø
    ¿À´Ã ³¯ 3D MAX ´Â ¸ðµ¨¸µ, ¾Ö´Ï¸ÞÀ̼Ç, ·£´õ¸µµîÀÇ ´Ù¾çÇÑ ¿µ¿ª¿¡ °ÉÃļ­ Ç¥ÁØÀÌ µÇ¾ú´Ù°í ÇÒ Á¤µµ·Î ±× »ç¿ë ¿µ¿ªÀÌ ³Ð´Ù. ÀÌ Ã¥¿¡¼­´Â »õ·Î¿öÁø 3D MAX 4 ¹öÀüÀÇ Ãß°¡µÈ ±â´É¿¡ ´ëÇؼ­ Àü¹ÝÀûÀÎ ¸ðµç »ç¶ûÀ» ´Ù·ç°í ÀÖÀ¸¸ç ÈǸ¢ÇÑ ÀÛÇ°À» ¸¸µé ¼ö ÀÖ´Â Å×Å©´Ð¿¡ ´ëÇؼ­ ¼³¸íÇÏ°í ÀÖ´Ù. ¾Ö´Ï¸ÞÀ̼Ç, ¿µÈ­, °ÔÀÓ, TV, À¥»ç...

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  • Arm System-On-Chip Architecture

    Arm System-On-Chip Architecture [ Paperback, 2nd Edition ]
    Steve B. Furber | Addison-Wesley | 2000³â 08¿ù
    87,000¿ø Æ÷ÀÎÆ®Àû¸³ 1,740¿ø
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  • (Mastering) Maya 3

    John L. Kundert-Gibbs, Peter Lee, Perry Harovas | SYBEXPress | 2001³â 03¿ù
    70,200¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,410¿ø
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  • The Visible Human Project: Informatic Bodies and Posthuman Medicine

    The Visible Human Project: Informatic Bodies and Posthuman Medicine Informatic Bodies and Posthuman Medicine [ , POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Waldby, Catherine | Routledge | 2000³â 01¿ù
    260,300¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 7,810¿ø
    The Visible Human Project is a critical investigation of the spectacular, three-dimensional recordings of real human bodies -- dissected, photographed and converted into visual data files -- made by the US National Library of Medicine in Baltimore...
  • (Mastering) Photoshop 6

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    Stephen Romaniello | SYBEXPress | 2001³â 01¿ù
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  • (Mastering) 3D Studio VIZ 3

    George Omura | SYBEXPress | 2000³â 10¿ù
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    3D Studio VIZ 3 is a powerful real-time 3D design and modeling tool from Autodesk and Discreet, the makers of AutoCAD and 3D Studio MAX. This is the most comprehensive guide to VIZ available -- it shows architects, mechanical and civil engineers, ...
  • GNU Emacs Pocket Reference: Unix Text Processing

    Cameron, Debra | O'Reilly Media | 1998³â 11¿ù
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  • Pattern-Oriented Software Architecture, a System of Patterns

    Buschmann, Frank / Meunier, Regine / Rohnert, Hans | Wiley | 1996³â 07¿ù
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