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  • Discrete and Computational Geometry and Graphs

    ¼öÀÔ
    Discrete and Computational Geometry and Graphs 16th Japanese Conference, JCDCGG 2013, Tokyo, Japan, September 17-19, 2013, Revised Selected Papers [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Jin Akiyama | Springer Nature B.V. | 2014³â 11¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This book constitutes the thoroughly refereed post-conference proceedings of the 16th Japanese Conference on Discrete and computational Geometry and Graphs, JDCDGG 2013, held in Tokyo, Japan, in September 2013.The total of 16 papers included in this volume was carefully reviewed and selected from 58...
  • Intelligent Technologies for Interactive Entertainment

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    Intelligent Technologies for Interactive Entertainment 6th International Conference, INTETAIN 2014, Chicago, IL, USA, July 9-11, 2014. Proceedings [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Dennis Reidsma | Springer Nature B.V. | 2014³â 07¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This book constitutes the proceedings of the 6th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2014. The 8 full papers presented together with 4 special session papers, 4 panels and 6 extended abstracts were carefully selected from 26 submissions. The p...
  • Digital Media

    ¼öÀÔ
    Digital Media A Problem-solving Approach for Computer Graphics [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Rimon Elias | Springer Nature B.V. | 2014³â 04¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get ...
  • Intelligent Technologies for Interactive Entertainment

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    Intelligent Technologies for Interactive Entertainment 5th International ICST Conference, INTETAIN 2013, Mons, Belgium, July 3-5, 2013, Revised Selected Papers [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Matei Mancas | Springer Nature B.V. | 2013³â 12¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This book constitutes the proceedings of the 5th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2013. The 23 full papers presented were carefully selected from numerous submissions. The conference aims at enhancing the understanding of recent and anticip...
  • Computer-Aided Architectural Design. INTERCONNECTIONS

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    Computer-Aided Architectural Design. INTERCONNECTIONS Co-computing Beyond Boundaries : 20th International Conference, CAAD Futures 2023, Delft, The Netherlands, July 5-7, 2023, Selected Papers [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Michela Turrin | Springer Nature B.V. | 2023³â 07¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This book?includes?the refereed?Selected Papers?of the 20th International Conference on Computer-Aided Architectural Design. INTERCONNECTIONS: Co-computing Beyond Boundaries, CAAD Futures 2023, held in Delft, The Netherlands, in July 5-7, 2023.?The 43 full papers included in this book were carefully...
  • Stepping into Virtual Reality

    ¼öÀÔ
    Stepping into Virtual Reality [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Mario A. Gutierrez A. | Springer Nature B.V. | 2023³â 08¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    The 2nd edition of this book provides an updated and extended look into the advancements in Virtual Reality and the metaverse. The history and origins of Virtual Reality, crowd simulation and virtual surgery are thoroughly explored. Applications in the cultural heritage and sports domains are also e...
  • Algorithms and Complexity

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    Algorithms and Complexity 13th International Conference, CIAC 2023, Larnaca, Cyprus, June 13-16, 2023, Proceedings [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Marios Mavronicolas | Springer Nature B.V. | 2023³â 04¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This book constitutes the refereed proceedings of the?13th International Conference on Algorithms and Complexity, CIAC 2023, which took place in Larnaca, Cyprus, during June 13-16, 2023.?The 25 full papers included in this book were carefully reviewed and selected from 49 submissions.
  • Introduction to Computer Graphics

    ¼öÀÔ
    Introduction to Computer Graphics Using OpenGL and Java [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Karsten Lehn | Springer Nature B.V. | 2023³â 06¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    A basic understanding of the key techniques in computer graphics can open the door to this exciting field and its many applications, including for video games and for augmented and virtual reality.This easy-to-follow textbook and reference introduces the fundamental concepts of computer graphics, in...
  • Calculus for Computer Graphics

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    Calculus for Computer Graphics [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    John Vince | Springer Nature B.V. | 2023³â 04¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    Students studying different branches of computer graphics need to be familiar with geometry, matrices, vectors, rotation transforms, quaternions, curves and surfaces. And as computer graphics software becomes increasingly sophisticated, calculus is also being used to resolve its associated problems.
  • Computer Vision - ACCV 2022

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    Computer Vision - ACCV 2022 16th Asian Conference on Computer Vision, Macao, China, December 4-8, 2022, Proceedings, Part I [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Lei Wang | Springer Nature B.V. | 2023³â 03¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    The 7-volume set of LNCS 13841-13847 constitutes the proceedings of the 16th Asian Conference on Computer Vision, ACCV 2022, held in Macao, China, December 2022. The total of 277 contributions included in the proceedings set was carefully reviewed and selected from 836 submissions during two rounds...
  • Image and Video Color Editing

    ¼öÀÔ
    Image and Video Color Editing [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Shiguang Liu | Springer Nature B.V. | 2023³â 03¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This book covers image and video color editing research advances over the last two decades. Bringing readers up to speed on digital image and video editing techniques and research, the book delves into an area that has attracted much attention from researchers due to the rapid development of compute...
  • Metaverse

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    Metaverse Concept, Content and Context [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Shenghui Cheng | Springer Nature B.V. | 2023³â 06¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    The metaverse, a hybrid society of the real and the virtual is attracting significant attention from academia to industry and is starting to change the world. Composed of ten chapters, this book introduces the metaverse from three aspects - concept, content and context. It starts with numerous conce...
  • Computer Aided Engineering of Batteries

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    Computer Aided Engineering of Batteries [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Shriram Santhanagopalan | Springer Nature B.V. | 2023³â 03¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This edited volume, with contributions from the Computer Aided Engineering for Batteries (CAEBAT) program, provides firsthand insights into nuances of implementing battery models in actual geometries. It discusses practical examples and gaps in our understanding, while reviewing in depth the theoret...
  • The History of the GPU - New Developments

    ¼öÀÔ
    The History of the GPU - New Developments [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Jon Peddie | Springer Nature B.V. | 2023³â 01¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This third book in the three-part series on the History of the GPU covers the second to sixth eras of the GPU, which can be found in anything that has a display or screen. The GPU is now part of supercomputers, PCs, Smartphones and tablets, wearables, game consoles and handhelds, TVs, and every type...
  • The History of the GPU - Eras and Environment

    ¼öÀÔ
    The History of the GPU - Eras and Environment [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Jon Peddie | Springer Nature B.V. | 2023³â 01¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This is the second book in a three-part series that traces the development of the GPU, which is defined as a single chip with an integrated transform and lighting (T&L) capability. This feature previously was found in workstations as a stand-alone chip that only performed geometry functions. Enabled...
  • Integrated CAD by Optimization

    ¼öÀÔ
    Integrated CAD by Optimization Architecture, Engineering, Construction, Urban Development and Management [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    B K Chakrabarty | Springer Nature B.V. | 2022³â 10¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This book presents range of topics concerning integrated CAD (including Optimization) for use in Architecture (including Planning), Civil Engineering and Construction (AEC), and thus, helps introduce a full-length treatment of the subject, enabling practitioners to adopt an Integrated Computer-Aided...
  • Intelligent Technologies for Interactive Entertainment

    ¼öÀÔ
    Intelligent Technologies for Interactive Entertainment 13th EAI International Conference, INTETAIN 2021, Virtual Event, December 3-4, 2021, Proceedings [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Zhihan Lv | Springer Nature B.V. | 2022³â 03¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This book constitutes the refereed proceedings of the 13th International Conference on Intelligent Technologies for Interactive Entertainment, INTETAIN 2021. Due to the COVID-19 global pandemic, the conference was held virtually. This year's conference put an emphasis on the future of technologies f...
  • Excel-VBA

    ¼öÀÔ
    Excel-VBA From Solving Mathematical Puzzles to Analysing Complex Engineering Problems [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Tariq Muneer | Springer Nature B.V. | 2022³â 05¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This compact text is a powerful introduction to the Excel/VBA computing environment. The?book presents some of the most useful features of Excel. First by introducing mathematical puzzles that will grab the reader's attention with the reader invited to think hard on solving those puzzles. Then, solu...
  • Discrete and Computational Geometry, Graphs, and Games

    ¼öÀÔ
    Discrete and Computational Geometry, Graphs, and Games 21st Japanese Conference, JCDCGGG 2018, Quezon City, Philippines, September 1-3, 2018, Revised Selected Papers [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Jin Akiyama | Springer Nature B.V. | 2021³â 11¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    This book constitutes the thoroughly refereed post-conference proceedings of the 21st Japanese Conference on Discrete and Computational Geometry and Graphs, JCDCGGG 2018, held in Quezon City, Philippines, in September 2018. The total of 14 papers included in this volume was carefully reviewed and se...
  • Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems

    ¼öÀÔ
    Advances in Production Management Systems. Artificial Intelligence for Sustainable and Resilient Production Systems IFIP WG 5.7 International Conference, APMS 2021, Nantes, France, September 5-9, 2021, Proceedings, Part V [ Perfect,eng, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Alexandre Dolgui | Springer Nature B.V. | 2021³â 09¿ù
    65,530¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,970¿ø
    The five-volume set IFIP AICT 630, 631, 632, 633, and 634 constitutes the refereed proceedings of the International IFIP WG 5.7 Conference on Advances in Production Management Systems, APMS 2021, held in Nantes, France, in September 2021.*The 378 papers presented were carefully reviewed and selected...
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