ÄÜÅÙÃ÷ ¹Ù·Î°¡±â
º»¹® ¹Ù·Î°¡±â

YES24 Ä«Å×°í¸® ¸®½ºÆ®

YES24 À¯Æ¿¸Þ´º

Global YES24¾È³»º¸±â

Global YES24´Â?

K-POP/K-Drama °ü·Ã»óÇ°(À½¹Ý,µµ¼­,DVD)À»
¿µ¹®/Áß¹® À¸·Î ÀÌ¿ëÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.

Korean wave shopping mall, sell the
K-POP/K-Drama (CD,DVD,Blu-ray,Book) We aceept PayPal/UnionPay/Alipay
and support English/Chinese Language service

English

íÂ为õó售ïá规 K-POP/K-Drama ßÓ关(CD,图书,DVD) 韩×µßÂù¡îÜ网ó×, ò¨ò¥ ñéÙþ/çÈÙþ Ôõú­èâ结账Û°ãÒ

ñéÙþ

Exclusive ticket sales for domestic and international pop artists

Global yesticket

°Ë»ö

¾î±ú¹è³Ê

2¿ù ÇýÅà ¸ðÀ½
½´ÆÛƯ°¡
1/6

ºü¸¥ºÐ¾ßã±â


¿Ü±¹µµ¼­ Ä«Å×°í¸®¸®½ºÆ®

  • 250 Indie Games You Must Play

    ¼öÀÔ
    Rose, Mike | Taylor & Francis Inc | 2011³â 04¿ù
    65,580¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,280¿ø
    This book is a guide to the expanding world of indie gaming. It helps readers to understand why indie games are so important to so many people in the entertainment industry. The book covers puzzlers, platformers, beat 'em ups, shoot 'em ups, role-playing, and strategy.
  • Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play

    ¼öÀÔ
    Wordplay and the Discourse of Video Games: Analyzing Words, Design, and Play Analyzing Words, Design, and Play [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Paul, Christopher A. | Routledge | 2012³â 02¿ù
    282,620¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,480¿ø
    In this timely new book, Christopher Paul analyzes how the words we use to talk about video games and the structures that are produced within games shape a particular way of gaming by focusing on how games create meaning, lead to identification and division, persuade, and circulate ideas.
  • Brand Identity Now!

    ÇÑÁ¤ÆǸÅ
    Julius Wiedemann | Taschen | 2009³â 12¿ù
    49,000¿ø (21% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 0¿ø

    ¸®½ºÆ®¿¡ ³Ö±â
  • Focus on Lighting Photos

    ¼öÀÔ
    Focus on Lighting Photos [ Paperback ]
    Hunter, Fil / Reid, Robin | Focal Press | 2011³â 06¿ù
    43,680¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,190¿ø
  • The Resistance: A Hole in the Sky

    ¼öÀÔ
    The Resistance: A Hole in the Sky A Novel [ Mass Market Paperback ]
    Dietz, William C. | Random House USA Inc | 2011³â 07¿ù
    12,890¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 650¿ø
    Take a trip through New York City at Christmas with this gorgeous novel from Melissa Hill, the international number one bestselling author who keeps you guessing to the very end.
  • Pro Tools 9

    ¼öÀÔ
    Pro Tools 9 Music Production, Recording, Editing and Mixing [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Collins, Mike (Studio musician, recording engineer, and producer) | Taylor & Francis Ltd | 2011³â 05¿ù
    86,080¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,310¿ø
    Prepare yourself to be a great producer when using Pro Tools in your studio. Pro Tools 9 for Music Production is the definitive guide to the software for new and professional users, providing you with all the vital skills you need to know. Covering both the Pro Tools HD and LE this book is extensive...
  • David Busch's Sony Alpha DSLR-A580/A560

    ¼öÀÔ
    David Busch's Sony Alpha DSLR-A580/A560 Guide to Digital Photography [ Paperback ]
    Busch, David D. / White, Alexander S. | Course Technology | 2011³â 09¿ù
    43,030¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,160¿ø
    Shows you how, when, and why to use the features, controls, and functions of both the A580 and A560 digital cameras. This title helps you get comfortable with the basics of your camera before you dive right into exploring creative ways to apply A580 and A560 file formats, resolution, aperture/priori...
  • David Busch S Sony Alpha Slt-A55/A33 Guide to Digital Photography

    ¼öÀÔ
    Busch, David D. / White, Alexander S. | Cengage Learning | 2011³â 03¿ù
    43,030¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,160¿ø
    Shows you how, when, and why to use the features, controls, and functions of both the A55 and A33 digital cameras. This title helps you get comfortable with the basics of their camera before they dive right into exploring creative ways to apply A55 and A33 file formats, resolution, aperture/priority...
  • Gaming Matters

    ¼öÀÔ
    Gaming Matters Art, Science, Magic and the Computer Game Medium [ Hardcover ]
    McAllister, Ken S. | The University of Alabama Press | 2011³â 05¿ù
    55,040¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,760¿ø
  • Computer Games as Educational and Management Tools: Uses and Approaches

    ¼öÀÔ
    Computer Games as Educational and Management Tools: Uses and Approaches Uses and Approaches [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Cruz-Cunha, Maria Manuela / Varvalho, Vitor Hugo / Tavares, Paula | Information Science Reference | 2011³â 02¿ù
    299,250¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,980¿ø
    Explores the many uses of games and simulations, focusing specifically on their use in organisational and educational settings. Providing perspectives on gaming for distance learning, gaming for rehabilitation, business simulators, and motivational games, this publication explores new and emerging t...
  • Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments

    ¼öÀÔ
    Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments Multidisciplinary Developments [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Cruz-Cunha, Maria Manuela / Varvalho, Vitor Hugo / Tavares, Paula | Information Science Reference | 2011³â 02¿ù
    299,250¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,980¿ø
    Computer and online games have emerged as a critical area of study due to their implications for business and society, as well as their increased presence in individuals' lives. Business, Technological and Social Dimensions of Computer Games: Multidisciplinary Developments is a collection of the mos...
  • 3D Math Primer for Graphics and Game Development

    ¼öÀÔ
    Dunn, Fletcher | A K PETERS | 2011³â 11¿ù
    110,420¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,530¿ø
  • Practical Rendering and Computation with Direct3D 11

    ¼öÀÔ
    Hoxley, Jack | Taylor & Francis Inc | 2011³â 07¿ù
    145,860¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 7,300¿ø
    Direct3D 11 offers such a wealth of capabilities that users can sometimes get lost in the details of specific APIs and their implementation. While there is a great deal of low-level information available about how each API function should be used, there is little documentation that shows how best to...
  • Halo and Philosophy: Intellect Evolved

    ¼öÀÔ
    Cuddy, Luke | Open Court | 2011³â 07¿ù
    28,620¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,440¿ø
    Although Dexter Morgan kills only killers, he is not a vigilante but a charming psychopath. His gory appetite is controlled by 'Harry's Code', which limits his victims to those who have gotten away with murder, and his job as a blood-spatter expert for the Miami police department gives him the insid...
  • David Busch S Canon Powershot G12 Guide to Digital Photography

    ¼öÀÔ
    Busch, David D. | Cengage Learning | 2011³â 02¿ù
    43,030¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,160¿ø
    The Powershot G12 replaces Canon's G10 and G11. The Powershot G12 is ideal for experienced photography hobbyists and prosumers. This book shows you how, when, and why to use the cool features, controls, and functions of the Powershot G12 to take great photographs. It also features images that illust...
  • Mathematics for 3D Game Programming and Computer Graphics

    ¼öÀÔ
    Lengyel, Eric | Course Technology | 2011³â 06¿ù
    155,720¿ø Æ÷ÀÎÆ®Àû¸³ 0¿ø
    Sooner or later, all game programmers run into coding issues that require an understanding of mathematics or physics concepts such as collision detection, 3D vectors, transformations, game theory, or basic calculus. Unfortunately, most programmers frequently have a limited understanding of these ess...
  • Real-Time Shadows

    ¼öÀÔ
    Real-Time Shadows [ Hardcover ]
    Wimmer, Michael | Taylor & Francis Inc | 2011³â 07¿ù
    145,860¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 7,300¿ø
    Important elements of games, movies, and other computer-generated content, shadows are crucial for enhancing realism and providing important visual cues. In recent years, there have been notable improvements in visual quality and speed, making high-quality realistic real-time shadows a reachable goa...
  • Basics of Game Design

    ¼öÀÔ
    Basics of Game Design [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Moore, Michael | A K PETERS | 2011³â 03¿ù
    157,850¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,740¿ø
    Basics of?Game Design is for anyone wanting to become a professional game designer. Focusing on creating the game mechanics for data-driven games, it covers role-playing, real-time strategy, first-person shooter, simulation, and other games. Written by a 25-year veteran of the game industry, the gui...
  • Digital Art and Meaning

    ¼öÀÔ
    Digital Art and Meaning Reading Kinetic Poetry, Text Machines, Mapping Art, and Interactive Installations [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Simanowski, Roberto | University of Minnesota Press | 2011³â 05¿ù
    46,550¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,400¿ø
    In a world increasingly dominated by the digital, the critical response to digital art generally ranges from hype to counterhype. Popular writing about specific artworks seldom goes beyond promoting a given piece and explaining how it operates, while scholars and critics remain unsure about how to i...
  • Myst and Riven: The World of the d'Ni

    ¼öÀÔ
    Myst and Riven: The World of the d'Ni The World of the D'ni [ Paperback ]
    Wolf, Mark J. P. | Univ of Michigan Pr | 2011³â 05¿ù
    40,860¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,050¿ø
SeachAPI:Y



¸ÇÀ§·Î
¿¹½ºÀ̽ʻç(ÁÖ)
´ëÇ¥ : ±è¼®È¯, ÃÖ¼¼¶ó ÁÖ¼Ò : ¼­¿ï½Ã ¿µµîÆ÷±¸ ÀºÇà·Î 11, 5Ãþ~6Ãþ(¿©Àǵµµ¿,ÀϽźôµù) »ç¾÷ÀÚµî·Ï¹øÈ£ : 229-81-37000   Åë½ÅÆǸž÷½Å°í : Á¦ 2005-02682È£ »ç¾÷ÀÚ Á¤º¸È®ÀÎ À̸ÞÀÏ : yes24help@yes24.com   È£½ºÆà ¼­ºñ½º»ç¾÷ÀÚ : ¿¹½ºÀ̽ʻç(ÁÖ)
YES24 ¼ö»ó³»¿ª Á¤º¸º¸È£ °ü¸®Ã¼°è ISMSÀÎÁõȹµæ °³ÀÎÁ¤º¸º¸È£ ¿ì¼ö»çÀÌÆ®
¼ÒºñÀÚÇÇÇغ¸»óº¸Çè ¼­¿ïº¸Áõº¸Çè
°í°´´ÔÀº ¾ÈÀü°Å·¡¸¦ À§ÇØ Çö±Ý µîÀ¸·Î °áÁ¦ ½Ã ÀúÈñ ¼îÇθô¿¡¼­ °¡ÀÔÇÑ ±¸¸Å¾ÈÀü¼­ºñ½º¸¦ ÀÌ¿ëÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù. ¼­ºñ½º°¡ÀÔ»ç½Ç È®ÀÎ
EQUUS11