ÄÜÅÙÃ÷ ¹Ù·Î°¡±â
º»¹® ¹Ù·Î°¡±â

YES24 Ä«Å×°í¸® ¸®½ºÆ®

YES24 À¯Æ¿¸Þ´º

Global YES24¾È³»º¸±â

Global YES24´Â?

K-POP/K-Drama °ü·Ã»óÇ°(À½¹Ý,µµ¼­,DVD)À»
¿µ¹®/Áß¹® À¸·Î ÀÌ¿ëÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.

Korean wave shopping mall, sell the
K-POP/K-Drama (CD,DVD,Blu-ray,Book) We aceept PayPal/UnionPay/Alipay
and support English/Chinese Language service

English

íÂ为õó售ïá规 K-POP/K-Drama ßÓ关(CD,图书,DVD) 韩×µßÂù¡îÜ网ó×, ò¨ò¥ ñéÙþ/çÈÙþ Ôõú­èâ结账Û°ãÒ

ñéÙþ

Exclusive ticket sales for domestic and international pop artists

Global yesticket

°Ë»ö

¾î±ú¹è³Ê

2¿ù ÇýÅà ¸ðÀ½
½´ÆÛƯ°¡
1/6

ºü¸¥ºÐ¾ßã±â


¿Ü±¹µµ¼­ Ä«Å×°í¸®¸®½ºÆ®

  • 3D Game Engine Design

    ¼öÀÔ
    3D Game Engine Design A Practical Approach to Real-Time Computer Graphics [ 2th Edition, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Eberly, David | CRC Press | 2006³â 11¿ù
    200,220¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 10,020¿ø
    This new edition shows step by step how to make a shader-based graphics engine and how to tame the new technology. Much new material has been added, including more than twice the coverage of the essential techniques of scene graph management, as well as new methods for managing memory usage in the ...
  • Shape Classification and Analysis

    Shape Classification and Analysis Theory and Practice, Second Edition [ Hardcover, 2nd Edition ]
    Costa, Luciano Da Fona / Cesar Jr, Roberto Marcond | CRC Press | 2009³â 04¿ù
    330,400¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,520¿ø
    Shape analysis offers great potential for applications in diverse areas, from materials science to biology and neuroscience. Including numerical tools for characterization, this title presents the advanced imaging techniques for the analysis of general biological shapes, such as cells, tissues, orga...
  • Zag: The #1 Strategy of High-Performance Brands

    ¼öÀÔ
    Zag: The #1 Strategy of High-Performance Brands The #1 Strategy of High-Performance Brands [ Paperback ]
    Neumeier, Marty | New Riders Publishing | 2006³â 09¿ù
    44,960¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,250¿ø
    "When everybody zigs, zag," says author Marty Neumeier in this fresh view of brand strategy. ZAG follows the ultra-clear "whiteboard overview" style of Neumeier's first book, THE BRAND GAP, but drills deeper into the question of how brands can harness the power of differentiation. The author argues ...
  • Image Processing with MATLAB

    ¼öÀÔ
    Image Processing with MATLAB Applications in Medicine and Biology [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Demirkaya, Omer / Asyali, Musa H. / Sahoo, Prasanna K. | CRC Press | 2008³â 12¿ù
    270,330¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,520¿ø
    Explains complex, theory-laden topics in image processing through examples and MATLAB[registered] algorithms. This book describes classical areas in image processing and analysis. It covers the theory of probability and statistics, two-dimensional fast Fourier transform, and partial differential equ...
  • Building Interactive Worlds in 3D

    ¼öÀÔ
    Building Interactive Worlds in 3D Virtual Sets and Pre-visualization for Games, Film & the Web [ Paperback, CD-Rom ]
    Gauthier, Jean-Marc | Routledge | 2005³â 04¿ù
    106,110¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,310¿ø
    Details the steps required to build simulations and interactions, utilize virtual cameras, virtual actors, and real-time physics including gravity, collision and topography. This work helps to create interactive, 3D sets - virtual buildings, terrains, as well as other virtual prototypes for games an...
  • Workbook of Atmospheric Dispersion Estimates

    ¼öÀÔ
    Workbook of Atmospheric Dispersion Estimates An Introduction to Dispersion Modeling, Second Edition [ Hardcover ]
    Turner, D. Bruce | CRC Press | 1994³â 05¿ù
    500,620¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 25,040¿ø
    Helps you to determine the impacts of various sources of air pollution, including the effects of wind and turbulence, plume rise, and Gaussian dispersion and its limitations. This book presents 37 example problems with solutions to show the estimation of atmospheric pollutant concentrations for many...
  • Collision Detection in Interactive 3D Environments

    ¼öÀÔ
    Van Den Bergen, Gino | CRC Press | 2003³â 11¿ù
    170,190¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,510¿ø
    ȸ¿ø¸®ºä(1°Ç) ¸®ºä ÃÑÁ¡7.0 Á¤º¸ ´õ º¸±â/°¨Ãß±â
    •  Á¾ÀÌÃ¥ ¸®ºä (1°Ç)
    •  eBook ¸®ºä (0°Ç)
    •  Á¾ÀÌÃ¥ ÇÑÁÙÆò (0°Ç)
    •  eBook ÇÑÁÙÆò (0°Ç)
    The heart of any system that simulates the physical interaction between objects is collision detection" the ability to detect when two objects have come into contact. This system is also one of the most difficult aspects of a physical simulation t...
  • 'The Complete Guide to Blender Graphics' and 'Blender 2D Animation'

    ¼öÀÔ
    'The Complete Guide to Blender Graphics' and 'Blender 2D Animation' Two Volume Set [ Multiple-component retail product, 1st Edition ]
    John M. Blai | A K Peters/CRC Press | 2022³â 03¿ù
    170,190¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,510¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This discounted two-book set contains both The Complete Guide to Blender Graphics: Computer Modeling and Animation, Seventh Edition and Blender 2D Animation: The Complete Guide to the Grease.

    Ç°Àý

    ¸®½ºÆ®¿¡ ³Ö±â
  • Renegotiating Masculinities in European Digital Spheres

    In?s Amaral,Rita Bas?lio Sim?es,Sofia Jos? Santo | Routledge | 2024³â 12¿ù
    270,330¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,520¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book explores, from a feminist and intersectional perspective, how masculinities have been (re)negotiated in today¡¯s European digital sphere. By considering new gender-based European trends and scenarios, the book addresses masculinities in a time of social, political, economic, and cultural t...

    ¹ÌÃâ°£

    ¸®½ºÆ®¿¡ ³Ö±â
  • Adopting Artificial Intelligence Tools in Higher Education

    ¼öÀÔ
    Adopting Artificial Intelligence Tools in Higher Education Teaching and Learning [ Paperback, 1st Edition ]
    Thangavel Murugan,Karthikeyan Periasamy,A.M. Abiram | CRC Press | 2024³â 12¿ù
    90,090¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,510¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    The book offers a modern exploration of the intersection of technology and education. It examines the prospects of integrating different AI tools into higher education and explores the challenges, opportunities, and innovative solutions for the different issues surrounding the use of AI in higher ed...

    ¹ÌÃâ°£

    ¸®½ºÆ®¿¡ ³Ö±â
  • Running a Successful Live Service Game

    ¼öÀÔ
    Running a Successful Live Service Game Live Outside of Game Updates [ Hardcover ]
    Vasiuk, Sergei | CRC Press | 2024³â 12¿ù
    240,300¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 12,020¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    The book discusses how live-services video games are published and operated to ensure they are fun and engaging. It delves into the core mechanics of player engagement and personalization using the Three LAPs of Operations (3LAP) framework.

    ¹ÌÃâ°£

    ¸®½ºÆ®¿¡ ³Ö±â
  • Running a Successful Live Service Game

    ¼öÀÔ
    Running a Successful Live Service Game Live Outside of Game Updates [ Paperback ]
    Vasiuk, Sergei | CRC Press | 2024³â 12¿ù
    90,090¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,510¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    The book discusses how live-services video games are published and operated to ensure they are fun and engaging. It delves into the core mechanics of player engagement and personalization using the Three LAPs of Operations (3LAP) framework.

    ¹ÌÃâ°£

    ¸®½ºÆ®¿¡ ³Ö±â
  • Storytelling for Spatial Computing and Mixed Reality

    ¼öÀÔ
    Storytelling for Spatial Computing and Mixed Reality The Art of Augmenting Imagination [ Hardcover ]
    Morgan, Rob | CRC Press | 2024³â 11¿ù
    240,300¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 12,020¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out i...

    ¹ÌÃâ°£

    ¸®½ºÆ®¿¡ ³Ö±â
  • Storytelling for Spatial Computing and Mixed Reality

    ¼öÀÔ
    Storytelling for Spatial Computing and Mixed Reality The Art of Augmenting Imagination [ Paperback ]
    Morgan, Rob | CRC Press | 2024³â 11¿ù
    90,090¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,510¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This is a clear, accessible manual of storytelling techniques and learning activities for spatial computing and mixed reality. It covers the key skills that the next generation of digital storytellers will need, providing readers with practical tools for creating digital stories and adventures out i...

    ¹ÌÃâ°£

    ¸®½ºÆ®¿¡ ³Ö±â
  • Evolution of Computation in Architecture

    ¼öÀÔ
    Fox, Michael / Bell, Bradley | Routledge | 2024³â 10¿ù
    270,330¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,520¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book is the first comprehensive overview of the pioneering works and people that have contributed to the paradigm shift defined by the use of computation in architecture.

    ¹ÌÃâ°£

    ¸®½ºÆ®¿¡ ³Ö±â
  • Evolution of Computation in Architecture

    ¼öÀÔ
    Fox, Michael / Bell, Bradley | Routledge | 2024³â 10¿ù
    74,070¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,710¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This book is the first comprehensive overview of the pioneering works and people that have contributed to the paradigm shift defined by the use of computation in architecture.

    ¹ÌÃâ°£

    ¸®½ºÆ®¿¡ ³Ö±â
  • Cores of Game Design

    ¼öÀÔ
    Cores of Game Design Mechanics, Economics, Narrative, and Aesthetics [ Hardcover ]
    Serpa, Yvens R. | CRC Press | 2024³â 10¿ù
    240,300¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 12,020¿ø
    This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to ele...
  • Cores of Game Design

    ¼öÀÔ
    Cores of Game Design Mechanics, Economics, Narrative, and Aesthetics [ Paperback ]
    Serpa, Yvens R. | CRC Press | 2024³â 10¿ù
    90,090¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,510¿ø
    This book considers the four essential cores of game design: Mechanics, Economy, Narrative, and Aesthetics. It discusses all four essential cores and how to design games by using each one as a starting point. It also discusses how each one is connected and can be understood as a valuable tool to ele...
  • Langford's Basic Photography

    ¼öÀÔ
    Langford's Basic Photography The Guide for Serious Photographers [ Hardcover ]
    Langford, Michael / Fox, Anna / Sawdon Smith, Richard | Routledge | 2024³â 11¿ù
    270,330¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,520¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This seminal photography text, now in its 11th edition, has been revamped, reorganized, and modernized to include the most up-to-date and need to know information for photographers. Introducing all the key concepts and fundamentals of photography, this book is a must have for any photographer¡¯s boo...

    ¹ÌÃâ°£

    ¸®½ºÆ®¿¡ ³Ö±â
  • Langford's Basic Photography

    ¼öÀÔ
    Langford's Basic Photography The Guide for Serious Photographers [ Paperback ]
    Langford, Michael / Fox, Anna / Sawdon Smith, Richard | Routledge | 2024³â 11¿ù
    100,090¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,010¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    This seminal photography text, now in its 11th edition, has been revamped, reorganized, and modernized to include the most up-to-date and need to know information for photographers. Introducing all the key concepts and fundamentals of photography, this book is a must have for any photographer¡¯s boo...

    ¹ÌÃâ°£

    ¸®½ºÆ®¿¡ ³Ö±â
SeachAPI:Y



¸ÇÀ§·Î
¿¹½ºÀ̽ʻç(ÁÖ)
´ëÇ¥ : ±è¼®È¯, ÃÖ¼¼¶ó ÁÖ¼Ò : ¼­¿ï½Ã ¿µµîÆ÷±¸ ÀºÇà·Î 11, 5Ãþ~6Ãþ(¿©Àǵµµ¿,ÀϽźôµù) »ç¾÷ÀÚµî·Ï¹øÈ£ : 229-81-37000   Åë½ÅÆǸž÷½Å°í : Á¦ 2005-02682È£ »ç¾÷ÀÚ Á¤º¸È®ÀÎ À̸ÞÀÏ : yes24help@yes24.com   È£½ºÆà ¼­ºñ½º»ç¾÷ÀÚ : ¿¹½ºÀ̽ʻç(ÁÖ)
YES24 ¼ö»ó³»¿ª Á¤º¸º¸È£ °ü¸®Ã¼°è ISMSÀÎÁõȹµæ °³ÀÎÁ¤º¸º¸È£ ¿ì¼ö»çÀÌÆ®
¼ÒºñÀÚÇÇÇغ¸»óº¸Çè ¼­¿ïº¸Áõº¸Çè
°í°´´ÔÀº ¾ÈÀü°Å·¡¸¦ À§ÇØ Çö±Ý µîÀ¸·Î °áÁ¦ ½Ã ÀúÈñ ¼îÇθô¿¡¼­ °¡ÀÔÇÑ ±¸¸Å¾ÈÀü¼­ºñ½º¸¦ ÀÌ¿ëÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù. ¼­ºñ½º°¡ÀÔ»ç½Ç È®ÀÎ
EQUUS4