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  • Art and Design in Photoshop

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    Art and Design in Photoshop How to simulate just about anything from great works of art to urban graffiti [ Paperback ]
    Caplin, Steve | Routledge | 2008³â 10¿ù
    76,060¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,810¿ø
    Offers instructions recreate a dazzling and diverse array of design effects. This book teaches how to design various things from wine labels to sushi cartons, from certificates to iPod advertising, from textbooks to pulp fiction. It also explains both typography and the design process.
  • How to Cheat in Motion

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    How to Cheat in Motion [ Paperback ]
    Sheffield, Patrick | Routledge | 2009³â 11¿ù
    80,070¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,010¿ø
    A guide to enhancing your titles, motion graphics and visual effects with Motion. It features illustrations and instruction. It offers a library of effects and techniques that you can replicate.
  • Avid Handbook

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    Avid Handbook Advanced Techniques, Strategies, and Survival Information for Avid Editing Systems [ Paperback ]
    Bayes, Steve | Routledge | 2008³â 10¿ù
    88,080¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,410¿ø
    Offering workflow efficiencies for the experienced editor, this title teaches you the hows and whys of operating the system in order to reach streamlined, creative end solutions. It includes information on HD formats and workflows, color-correction and grading capability enhancements, and MXF media ...
  • Photoshop Lightroom 2 Adventure: Mastering Adobe's Next Generation Tool for Digital Photographers

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    Photoshop Lightroom 2 Adventure: Mastering Adobe's Next Generation Tool for Digital Photographers Mastering Adobe's Next-Generation Tool for Digital Photographers [ Paperback ]
    Aaland, Mikkel | O'Reilly Media | 2008³â 10¿ù
    61,320¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,070¿ø
    Offers a tour of Adobe Photoshop Lightroom X, the integrated digital photography workflow application that allows photographers to import, select, develop and showcase large volumes of digital images. It explains how Lightroom can improve the way you work.
  • The Book of Inkscape: The Definitive Guide to the Free Graphics Editor

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    The Book of Inkscape: The Definitive Guide to the Free Graphics Editor The Definitive Guide to the Free Graphics Editor [ Paperback ]
    Kirsanov, Dmitry / Dunchak, Megan (EDT) / Ortman, Tyler (EDT) | No Starch Press | 2009³â 09¿ù
    67,240¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,370¿ø
  • Digital Systems Engineering

    Digital Systems Engineering [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Dally, William J. / Poulton, John W. | Cambridge University Press | 2008³â 04¿ù
    157,910¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,740¿ø
    What makes some computers slow? What makes some digital systems operate reliably for years while others fail mysteriously every few hours? Why do some systems dissipate kilowatts while others operate off batteries? These questions of speed, reliability, and power are all determined by the system-lev...
  • Computer Simulation in Brain Science

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    Computer Simulation in Brain Science [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Cotterill, Rodney M. J.(EDT) | Cambridge University Press | 2008³â 04¿ù
    113,710¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,420¿ø
    The volume covers the creation of computer models of neural networks, and their use in the study of neural function, of cognition, memory and vision. The results and future directions explored here will have an important bearing on research into brain function, physiology, psychology, biophysics and...
  • The Designer's Guide to VHDL: Volume 3

    Ashenden, Peter J. | Morgan Kaufmann Publishers | 2008³â 06¿ù
    44,000¿ø Æ÷ÀÎÆ®Àû¸³ 880¿ø
    VHDL, the IEEE standard hardware description language for describing digital electronic systems, has recently been revised. This book has become a standard in the industry for learning the features of VHDL and using it to verify hardware designs. This third edition is the first comprehensive book on...
  • The Student's Guide to VHDL

    The Student's Guide to VHDL [ Paperback, 2nd Edition ]
    Ashenden, Peter J. (Adjunct Associate Professor, School of Computer Science, University of Adelaide, Australia) | Elsevier Science & Technology | 2008³â 06¿ù
    19,000¿ø Æ÷ÀÎÆ®Àû¸³ 380¿ø
    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    The Student's Guide to VHDL is a condensed edition of The Designer's Guide to VHDL, the most widely used textbook on VHDL for digital system modeling. The Student's Guide is targeted as a supplemental reference book for computer organization and digital design courses.Since publication of the first ...

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  • Windows DVD Maker and Windows Movie Maker [With Headphones]

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    Stanek, William R. / Knowles, Ron | Findaway World | 2008³â 04¿ù
    47,690¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,390¿ø
  • Computational Modeling of Membrane Bilayers

    Computational Modeling of Membrane Bilayers [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Sundararajan, V. | Elsevier Science Publishing Co Inc | 2008³â 06¿ù
    297,380¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,870¿ø
    Offers an approach to specific topics relevant to the study of cellular membranes. This volume discusses the state of electrostatics in biomolecular simulations and future directions. It includes information on time and length scales in lipid bilayer simulations. It also covers the nature of lipid r...
  • Systems Science and Modeling for Ecological Economics

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    Voinov, Alexey A. | Academic Press | 2008³â 06¿ù
    127,090¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,360¿ø
    Modeling is a key component to sciences from mathematics to life science, including environmental and ecological studies. This book shows how models can be analyzed using simple math and software to generate meaningful qualitative descriptions of system dynamics.
  • 3ds Max Modeling for Games

    3ds Max Modeling for Games Insider's Guide to Game Character, Vehicle, and Environment Modeling [ Paperback ]
    Andrew Gahan | Focal Press | 2008³â 08¿ù
    43,000¿ø Æ÷ÀÎÆ®Àû¸³ 860¿ø
    The book will provide insider tips, traps, and techniques on how to create 3d assets for use in computer games and simulation systems. The book will consist of a series of tutorials, starting with simpler models and moving up to more complex builds. As the book comes to us directly from successful g...

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  • Digital Art Masters

    Digital Art Masters #3 [ Paperback ]
    3d Total.com | Focal Press | 2008³â 07¿ù
    39,000¿ø Æ÷ÀÎÆ®Àû¸³ 780¿ø
    In the Preface to Digital Art Masters: Volume 2, John Kearney claims that we're entering a renaissance for digital art. That's a strong claim -- but the brilliant, passionate works in this volume back him up. As has increasingly been noted of late, the tools of digital artistry and the artists thems...
  • Professional CodeIgniter

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    Professional CodeIgniter [ Paperback ]
    Myer, Thomas | John Wiley & Sons Inc | 2008³â 07¿ù
    61,270¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,070¿ø
  • Simply Rails 2: The Ultimate Beginner's Guide to Ruby on Rails

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    Lenz, Patrick | Site Point | 2008³â 05¿ù
    54,450¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,730¿ø
    Want to learn all about Ruby on Rails 2.0, the web application framework that is inspiring developers around the world? This practical hands-on guide for first-time Ruby on Rails programmers will walk you through installing the required software on a Windows, Mac or Linux computer.
  • Intellectual Property and Open Source

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    Lindberg, Van | O'Reilly Media | 2008³â 07¿ù
    52,350¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,620¿ø
    Gives developers an understanding of what constitutes intellectual property, complete with advice and a set of principles they can use to pursue open source projects without getting into legal trouble. It aims to place the computer field on a basis for understanding, applying, and debating key conce...
  • Professional Manga

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    Professional Manga Digital Storytelling with Manga Studio EX [ Paperback, CD-Rom ]
    Yang, Jeong | Routledge | 2008³â 06¿ù
    50,040¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,510¿ø
    Combines manga storytelling theory and advice with the tools for digital creation in Manga Studio, guided by professional manga-ka. This title discovers manga storytelling techniques, from speed lines to technology, from toning to big sound effects. It shows how to accomplish these techniques using ...
  • 3D Game Environments

    3D Game Environments Create Professional 3d Game Worlds [ Paperback ]
    Luke Ahearn | Focal Press | 2008³â 05¿ù
    10,000¿ø Æ÷ÀÎÆ®Àû¸³ 200¿ø
    From the PublisherThe ultimate resource to help you create triple-A quality art for a variety of game worlds; 3D Game Environments offers detailed tutorials on creating 3D models, applying 2D art to 3D models, and clear concise advice on issues of efficiency and optimization for a 3D game engine.
  • The Art of Digital Photo Painting

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    The Art of Digital Photo Painting Using Popular Software to Create Masterpieces [ Paperback ]
    Sholin, Marilyn | Sterling Pub Co Inc | 2009³â 01¿ù
    27,190¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,360¿ø
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