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  • Simulation Engineering: Build Better Embedded Systems Faster

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    Simulation Engineering: Build Better Embedded Systems Faster Build Better Embedded Systems Faster [ Hardcover ]
    Ledin, Jim | CRC Press | 2018³â 08¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    This work describes the methods of dynamic system simulation from the ground up. It presents important techniques, the fundamentals of mathematical models, how to produce useful results, how to analyze and visualize data, and how to verify and validate models.
  • HTML5 Game Development from the Ground Up with Construct 2

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    Dillon, Roberto (James Cook Univ) | Taylor & Francis Ltd | 2017³â 09¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
  • Fortran 95

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    Fortran 95 Inclulding Fortran 90, Details of High Performance Fortran (Hpf), and the Fortran Module for Variable-length Character Strings [ Hardcover ]
    Counihan, M | Taylor & Francis Ltd | 2018³â 06¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    This is the second edition of the first introductory textbook written for the FORTRAN 90 standard. It remains suitable for the novice scientific programmer, drawing on a larger number of examples and exercises in this new edition.
  • Integrating ERP, CRM, Supply Chain Management, and Smart Materials

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    Chorafas, Dimitris N. (Consultant for Major Corporations, France & Switzerland) | Taylor & Francis Ltd | 2018³â 06¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    Focuses on how to create business opportunities and reap savings by restructuring and updating ERP and CRM software as it integrates supply chain management and delivers various killer applications.
  • Practical UML Statecharts in C/C++

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    Practical UML Statecharts in C/C++ Event-Driven Programming for Embedded Systems [ Hardcover ]
    Samek, Miro (President, Quantum Leaps, Chapel Hill, NC, USA) | Taylor & Francis Ltd | 2018³â 04¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    Describes a lightweight, open source infrastructure, called QP that enables direct manual coding UML statecharts and concurrent event-driven applications in C or C++ without big tools. This book focuses on core concepts rather than tools which are always changing allowing the reader to continue to u...
  • C++ for Mathematicians

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    C++ for Mathematicians An Introduction for Students and Professionals [ Hardcover ]
    Scheinerman, Edward (Johns Hopkins University, Baltimore, Maryland, USA) | Taylor & Francis Ltd | 2018³â 07¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    The first book available on C++ programming that is written specifically for a mathematical audience, C++ for Mathematicians omits the language's more obscure features in favor of the aspects of greatest utility for mathematical work.
  • Understanding C++ for MFC

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    Raposa, Richard | Taylor & Francis Ltd | 2018³â 04¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    This is a guide for those not familiar with the object-orientated programming (OOP) methods of C++ as a means to jump-start their Windows applications development. This book presents the principles of C++ that are necessary for an effective MFC programmer including encapsulation and inheritence.
  • Writing for Video Game Genres

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    Writing for Video Game Genres From FPS to RPG [ Hardcover ]
    Despain, Wendy(EDT) | Taylor & Francis Ltd | 2017³â 11¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    Delivers practical advice on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and things in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and m...
  • Programming the Parallel Port

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    Programming the Parallel Port Interfacing the PC for Data Acquisition and Process Control [ Hardcover ]
    Gadre, Dhananjay (Inter-University Center for Astronomy and Astrophysics, Pune, India) | Taylor & Francis Ltd | 2017³â 07¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    Explaining how to use the printer adapter to make the PC a tool for developing microprocessor applications, this text shows how to build a complete data acquisition system. Applications such as recording weather parameters and posting them to the World Wide Web are illustrated.
  • The Game Narrative Toolbox

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    Lemay, Ann | Taylor & Francis Ltd | 2017³â 07¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
  • Game Development for iOS with Unity3D

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    Murray, Jeff W. | Taylor & Francis Ltd | 2017³â 08¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
  • Java Programming for Engineers

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    Sanchez, Julio | CRC Press | 2017³â 07¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    Presents an overview of Java programming as it is applied in the engineering field. This book emphasizes Java as a problem-solving tool and reduces theoretical computer science topics to their practical and hands-on components.
  • Interactive Storytelling

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    Interactive Storytelling Techniques for 21st Century Fiction [ Hardcover ]
    Glassner, Andrew | Taylor & Francis Ltd | 2017³â 08¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    A movie writer and director known for his computer graphics, Glassner offers advice to people involved in creating and developing computer games on how to infuse their products with stories that users can still enjoy even after they become jaded by the special effects.
  • The Golden Age of Video Games

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    The Golden Age of Video Games The Birth of a Multibillion Dollar Industry [ Hardcover ]
    Dillon, Roberto | Taylor & Francis Ltd | 2017³â 07¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment
  • Autodesk Combustion 4 Fundamentals Courseware

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    Autodesk | Taylor & Francis Ltd | 2018³â 02¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    Explains the principles behind the Combustion software. This work includes Combustion workspace files and project footage to make learning easy. It is suitable for motion graphic designers, animators, and visual effects artists.
  • Design and Implementation of 3D Graphics Systems

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    Costa Sousa, Mario | Taylor & Francis Ltd | 2017³â 08¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
  • Honoring the Code

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    Honoring the Code Conversations with Great Game Designers [ Hardcover ]
    Barton, Matt (Saint Cloud State University, Minnesota, USA) | Taylor & Francis Ltd | 2017³â 07¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
  • Essential Skills in Character Rigging

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    Zeman, Nicholas B. | Taylor & Francis Ltd | 2017³â 11¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    Character rigging is the method with which you create a system for animating a character
  • The Unified Process Construction Phase

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    The Unified Process Construction Phase Best Practices in Implementing the UP [ Hardcover ]
    Ambler, Scott | Taylor & Francis Ltd | 2017³â 08¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
    Is the Unified Process the be all and end all standard for developing object-oriented component-based software? This book focuses on the design and implementation skeletal versions of systems for purposes of testing early in the life cycle for quality control.
  • FreeDOS Kernel

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    FreeDOS Kernel An MS-DOS Emulator for Platform Independence & Embedded System Development [ Hardcover ]
    Villani, Pat | Taylor & Francis Ltd | 2017³â 07¿ù
    330,750¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 16,540¿ø
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