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  • Serious Game Design and Development: Technologies for Training and Learning

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    Serious Game Design and Development: Technologies for Training and Learning Technologies for Training and Learning [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Cannon-Bowers, Jan / Bowers, Clint | Information Science Reference | 2010³â 02¿ù
    286,420¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,600¿ø
    Examines high-tech delivery of pedagogical content in a simulated environment that engenders a deeper learning in an entertaining manner. Containing research from international experts, this leading publication within the field bridges the gap between development and science.
  • Write Your Way into Animation and Games

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    Write Your Way into Animation and Games Create a Writing Career in Animation and Games [ Paperback ]
    Marx, Christy(EDT) | Taylor & Francis Ltd | 2010³â 03¿ù
    51,450¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,580¿ø
    Provides information on getting into the game and animation industries.
  • Modeling of Curves and Surfaces with Matlab(r)

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    Rovenski, Vladimir | Springer | 2010³â 06¿ù
    ±¸¸ÅÇýÅÃ
    English
    112,980¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,650¿ø
    This text on geometry is devoted to various central geometrical topics including: graphs of functions, transformations, (non-)Euclidean geometries, curves and surfaces as well as their applications in a variety of disciplines. This book presents elementary methods for analytical modeling and demonst...
  • Games of Empire

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    Games of Empire Global Capitalism and Video Games [ Paperback ]
    de Peuter, Greig | University of Minnesota Press | 2009³â 12¿ù
    27,390¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,370¿ø
    ºñµð¿À°ÔÀÓÀº Àü Áö±¸Àû ¹Ìµð¾î ¹®È­ÀÇ ÇÙ½ÉÀûÀÎ ºÎºÐÀÌ µÇ¾ú´Ù. ÀÌÁ¦´Â ¸ÅÃ⠱Ը𳪠¿µÇâ·Â¿¡ À־ ÇÒ¸®¿ìµå¿¡ ÇÊÀûÇÏ´Â »ê¾÷ÀÌ´Ù. ¶Ç ºñµð¿À°ÔÀÓÀº ´õ ÀÌ»ó 10´ë ³²¼ºµéÀÇ ÇÏÀ§¹®È­¿¡ ÇÑÁ¤µÇÁö ¾Ê´Â´Ù. ¿À´Ã³¯¿¡´Â Àü ¼¼°èÀÇ ¼ºÀεéÀÌ ºñµð¿À°ÔÀÓÀ» Áñ±ä´Ù. ÇÏÁö¸¸ ±×°ÍÀº ±â¾÷ÀÇ ÂøÃë¿Í ±º´ë ¸ðº´ÀÇ ÁÖ¿ä ÇöÀåÀ¸·Î ±â...
  • Power Tools for Pro Tools 8: Master Digidesign's Pro Audio and Music Production Application [With DVD ROM]

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    Power Tools for Pro Tools 8: Master Digidesign's Pro Audio and Music Production Application [With DVD ROM] Master Digidesign's Pro Audio and Music Production Application [ Paperback ]
    Silva, Rick | Hal Leonard Corp | 2009³â 08¿ù
    76,870¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,850¿ø
    Offers an objective and insightful comparison of China and India. This title mixes stories with thorough research to show how Chinese and Indian entrepreneurs are creating change through business models, and bringing hope to countless people across the globe.
  • The Non-Designer's Presentation Book: Principles for Effective Presentation Design

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    Williams, Robin | Peachpit Press | 2009³â 10¿ù
    48,050¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,410¿ø
  • IPTV and Internet Video

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    IPTV and Internet Video Expanding the Reach of Television Broadcasting [ Paperback, 2nd Edition, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Simpson, Wes / Greenfield, Howard | Routledge | 2009³â 08¿ù
    98,970¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,950¿ø
    Make the right IPTV business decisions with a thorough understanding of the technology and the business implications of the broadband video revolution. Master key trends transforming the world of broadcast television and the Web with this guide to hardware, software, Internet applications and the wi...
  • Video Editor's Guide to Soundtrack Pro

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    Video Editor's Guide to Soundtrack Pro Workflows, Tools, and Techniques [ Paperback ]
    McGuire, Sam / Lee, Paul | Routledge | 2009³â 12¿ù
    87,090¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,360¿ø
    Tells you how, why, and when you should perform certain audio postproduction tasks within Soundtrack Pro while editing your video in the Final Cut Studio suite. This title describes the audio postproduction process as well as the specific tools used for editing and mixing audio within Soundtrack Pro...
  • Nikon D5000 For Dummies

    ¼öÀÔ For Dummies
    Nikon D5000 For Dummies [ Paperback ]
    King / Sahlin | John Wiley & Sons | 2009³â 07¿ù
    ±¸¸ÅÇýÅÃ
    Dummies ½Ã¸®Áî Ưº° ÇÒÀÎ ~9.30
    37,670¿ø (25% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 0¿ø
    Full-color guide to everything you need to get the most out of your Nikon D5000! The Nikon D5000 packs a lot of punch into a camera that beginners will love, and now you can pack an equal amount of punch into the digital photographs you take with your new Nikon.
  • Canon EOS Rebel T1i/500D for Dummies

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    King, Julie Adair | John Wiley & Sons Inc | 2009³â 07¿ù
    41,180¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,060¿ø
    Veteran author Julie Adair King demystifies the high-end features of the new Canon T1i. The Canon EOS Rebel T1i is the newest camera offered in Canon's popular Rebel line of digital SLRs-and sells for less than $900.
  • Engineering Play: A Cultural History of Children's Software

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    Engineering Play: A Cultural History of Children's Software A Cultural History of Children's Software [ Hardcover ]
    Ito, Mizuko | Mit Pr | 2009³â 10¿ù
    13,710¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 690¿ø
  • The Canon EOS Digital Rebel T1i/500d Companion: Practical Photography Advice You Can Take Anywhere

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    Long, Ben | O'Reilly Media | 2009³â 08¿ù
    34,310¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,720¿ø
    Teaches you how to use the Canon EOS Digital Rebel T1i/500D. This book shows you how to: take creative control and go beyond automatic settings; learn the basic rules of composition; capture decisive moments; discover ways to use a flash indoors and outdoors; and, learn about different lenses.
  • Premiere Elements 8: The Missing Manual

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    Premiere Elements 8: The Missing Manual The Missing Manual [ Paperback ]
    Grover, Chris | O'Reilly Media | 2009³â 09¿ù
    48,050¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,410¿ø
    When you want to turn raw video clips into a finished movie to share, Premiere Elements 8 has all the tools that hobbyists and serious amateurs need. This Missing Manual shows you how to use Premiere's InstantMovie feature for quick-and-easy movie making, and the classic handcrafted approach with fr...
  • Producing Games

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    Producing Games From Business and Budgets to Creativity and Design [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Cohen, D. S. / Bustamante, Sergio A. | Routledge | 2009³â 09¿ù
    71,250¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,570¿ø
    Helps you to master the secrets behind video game production. This title lets you discover how to lead a team, communicate effectively, budget, schedule, staff, and design quality next-generation games. It walks you through different stages of the production process with a focus on the part the prod...
  • Lego Mindstorms Nxt 2.0: The King's Treasure

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    Lego Mindstorms Nxt 2.0: The King's Treasure The King's Treasure [ Paperback ]
    Floyd Kelly, James / Smith, Christopher | Apress | 2009³â 11¿ù
    ±¸¸ÅÇýÅÃ
    English
    45,200¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,260¿ø
    Here is the sequel to one of the most popular books on LEGO robotics programming, LEGO MINDSTORMS NXT: The Mayan Adventure. It continues the successful and engaging formula from the first book, and applies it to the process of learning the next generation.
  • The Art of Videogames

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    The Art of Videogames [ Paperback ]
    Tavinor, Grant | Wiley-Blackwell | 2009³â 10¿ù
    49,370¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,470¿ø
    Videogames aren't just for children anymore. In fact, their fictional worlds now inspire us to judgments of perceptual beauty, involve us in interpretation, and arouse our emotions. Reflecting the increasing technical and moral sophistication of the genre, The Art of Videogames presents a unique p...
  • The Wall Street Journal Guide to Information Graphics

    The Wall Street Journal Guide to Information Graphics The Dos and Don'ts of Presenting Data, Facts, and Figures [ Hardcover ]
    Wong, Dona M. | W. W. Norton & Company | 2010³â 01¿ù
    37,620¿ø (25% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,890¿ø
    ¿¡µå¿öµå ÅÍÇÁƼ(Edward Tufte)ÀÇ À̷аú ´Ù¾çÇÑ ½Ç¹« »ç·Ê·Î ³ì¿©³½ µ¥ÀÌÅÍ ½Ã°¢È­ ÇÙ½É °¡À̵å. µ¥ÀÌÅÍ ½Ã°¢È­¸¦ ¶È¶ÈÇÏ°Ô º¸¿©ÁÖ´Â Â÷Æ® ÀÛ¼ºÀÇ ±âº» ¿øÄ¢: ÇØ¾ß ÇÒ °Í vs. ÇÏÁö ¸»¾Æ¾ß ÇÒ °Í, dzºÎÇÑ ÄÜÅÙÃ÷¸¦ ÈíÀη ÀÖ´Â ½Ã°¢È­·Î Á¤±³ÇÏ°Ô ±¸ÇöÇÏ´Â ±×·¡ÇÈ µðÀÚÀÎ ¹æ¹ý·Ð, ¼± Â÷Æ®, ¼öÁ÷·¼öÆò ¸·´ëÂ÷Æ®, ÆÄÀÌ Â÷Æ®, ...
  • Blogging for Fame and Fortune

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    Rich, Jason R. | McGraw-Hill | 2009³â 03¿ù
    30,140¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,510¿ø
  • Modern Methods for Musicology

    Modern Methods for Musicology Prospects, Proposals, and Realities [ Hardcover ]
    Gibson, Lorna(EDT) | Routledge | 2009³â 08¿ù
    287,100¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 14,360¿ø
    Presents a picture of realities of how ICT is being used in musicology as well as prospects and proposals for how it could be fruitfully used. This book highlights the breadth and inter-disciplinary nature of the subject matter. It is suitable for technologists, musicologists, musicians and music ed...
  • Writing for Video Game Genres

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    Writing for Video Game Genres From FPS to RPG [ Paperback ]
    Irish, Lora S. / Despain, Wendy(EDT) | Taylor & Francis Inc | 2009³â 03¿ù
    108,140¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,410¿ø
    Delivers practical advice on the special challenges of writing for first-person shooter games (FPS), role-playing games (RPG), and things in between, including massively multiplayer online games, real-time strategy games, sports games, horror games, serious games, casual games, handheld games, and m...
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