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  • Prisoners of Geography: Ten Maps That Explain Everything about the World

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    Prisoners of Geography: Ten Maps That Explain Everything about the World Ten Maps That Explain Everything About the World [ Paperback ]
    ÆÀ ¸¶¼£ Àú | Scribner Book Company | 2016³â 10¿ù
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  • The Age of AI: And Our Human Future

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    The Age of AI: And Our Human Future ¿ø¼­ [ Paperback, International Edition ]
    ´ë´Ï¾ó ÇãÆ°·ÎÄ¿,¿¡¸¯ ½´¹ÌÆ®,Ç A. Å°½ÅÀú Àú | Little Brown and Company | 2021³â 11¿ù
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  • Cracking the Coding Interview, 6/E

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    Gayle Laakmann McDowell | Careercup | 2015³â 07¿ù
    38,000¿ø Æ÷ÀÎÆ®Àû¸³ 760¿ø
    I am not a recruiter. I am a software engineer. And as such, I know what it's like to be asked to whip up brilliant algorithms on the spot and then write flawless code on a whiteboard. I've been through this as a candidate and as an interviewer. Cracking the Coding Interview, 6th Edition is here to ...
  • Reinforcement Learning, Second Edition: An Introduction

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    Sutton, Richard S. / Barto, Andrew G. | Bradford Book | 2018³â 08¿ù
    65,000¿ø Æ÷ÀÎÆ®Àû¸³ 1,300¿ø
    The significantly expanded and updated new edition of a widely used text on reinforcement learning, one of the most active research areas in artificial intelligence.Reinforcement learning, one of the most active research areas in artificial intelligence, is a computational approach to learning where...
  • Rocket Surgery Made Easy: The Do-It-Yourself Guide to Finding and Fixing Usability Problems

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    Krug, Steve | New Riders Publishing | 2009³â 11¿ù
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    »óÇ° ÆǸŰ¡ ½ÃÀÛµÇ¸é ¾Ë·Áµå¸³´Ï´Ù. ÆǸŽÃÀÛ ¾Ë¸² ¼­ºñ½º¶õ? ½ÅûÇϱâ
    Refactoring is the art of improving the design of existing code safely. The book explains that existing code could be improved and enhanced without significantly altering the fundamental structure of an application. It helps you to understand the "smells" - the potential problem areas.

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  • Don't Make Me Think, Revisited: A Common Sense Approach to Web Usability

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    Krug, Steve | New Riders Publishing | 2014³â 01¿ù
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    Since Don¡¯t Make Me Think was first published in 2000, hundreds of thousands of Web designers and developers have relied on usability guru Steve Krug¡¯s guide to help them understand the principles of intuitive navigation and information design. Witty, commonsensical, and eminently practical, it¡¯s...
  • How to Prove It: A Structured Approach

    How to Prove It: A Structured Approach A Structured Approach [ Paperback, 3rd Edition ]
    Velleman, Daniel J. | Cambridge University Press | 2019³â 07¿ù
    40,000¿ø Æ÷ÀÎÆ®Àû¸³ 800¿ø
    Proofs play a central role in advanced mathematics and theoretical computer science, yet many students struggle the first time they take a course in which proofs play a significant role. This bestselling text's third edition helps students transition from solving problems to proving theorems by teac...
  • The Art of the Last of Us

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    Naughty Dog Àú | Dark Horse Books | 2013³â 07¿ù
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  • SNES/Super Famicom: A Visual Compendium

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    SNES/Super Famicom: A Visual Compendium A Photographic Odyssey of the 56th Fighter Group During the Second World War [ Hardback ]
    Bitmap Books | 2017³â 09¿ù
    53,170¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,660¿ø
    The USAAF 56th Fighter Group justified the name of 'Zemke's Wolfpack' by the aggressive attitude and tactics instilled by Second World War commander Hub Zemke. Over 400 photographs, from private albums and archives, the majority of which have never been published, illustrate the story of the top sco...
  • The Legend of Zelda Encyclopedia

    Nintendo | Dark Horse Books | 2018³â 06¿ù
    44,720¿ø (20% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,240¿ø
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    This 320-page book is an exhaustive guide to The Legend of Zelda from the original The Legend of Zelda to Twilight Princess HD.
  • Quantum Computing for Everyone

    Chris Bernhardt | MIT Press | 2019³â 03¿ù
    29,000¿ø Æ÷ÀÎÆ®Àû¸³ 580¿ø
    An accessible introduction to an exciting new area in computation, explaining such topics as qubits, entanglement, and quantum teleportation for the general reader.Quantum computing is a beautiful fusion of quantum physics and computer science, incorporating some of the most stunning ideas from twen...
  • Probabilistic Machine Learning: Advanced Topics

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    Murphy, Kevin P. | MIT Press | 2023³â 08¿ù
    160,000¿ø Æ÷ÀÎÆ®Àû¸³ 3,200¿ø
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  • User Friendly

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    User Friendly How the Hidden Rules of Design are Changing the Way We Live, Work & Play [ Paperback ]
    ·Î¹öÆ® Æк긮ĭƮ,Ŭ¸®ÇÁ Äí¾Ó Àú | Ebury Press | 2020³â 09¿ù
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  • Mastering Augmented Reality Development with Unity: Create Immersive and Engaging AR Experiences with Unity

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    Wijesooriya, Indika | Bpb Publications | 2023³â 08¿ù
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    Patterson, David A. / Hennessy, John L. | Morgan Kaufmann Publishers | 2021³â 01¿ù
    135,000¿ø Æ÷ÀÎÆ®Àû¸³ 2,700¿ø
    Computer Organization and Design RISC-V Edition: The Hardware Software Interface, Second Edition, the award-winning textbook from Patterson and Hennessy that is used by more than 40,000 students per year, continues to present the most comprehensive and readable introduction to this core computer sci...
  • Superintelligence: Paths, Dangers, Strategies

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    Bostrom, Nick | Oxford University Press, USA | 2016³â 05¿ù
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    2014³â Ãâ°£ ÀÌÈÄ [´º¿å ŸÀÓ½º], ¾Æ¸¶Á¸ º£½ºÆ®¼¿·¯¿µ¹Ì±Ç¿¡¼­ 13¸¸ ºÎ ÆǸŠ19°³ ¾ð¾î·Î ¹ø¿ª°è¾à ü°áÀΰøÁö´ÉÀÇ ¹®Á¦Á¡À» Á¦±âÇÏ¿© ¼¼°èÀûÀÎ ³íÀÇÀÇ Ãâ¹ßÁ¡ÀÌ µÈ Ã¥ ºô °ÔÀÌÃ÷°¡ ÀΰøÁö´ÉÀÇ ¡°ÇöÀ縦 È®ÀÎÇÏ°í ¹Ì·¡¸¦ Àü¸ÁÇÒ ¼ö ÀÖ´Â ¹Ýµå½Ã Àоî¾ß ÇÒ µÎ ±ÇÀÇ Ã¥ Áß¿¡¼­ ÇÑ ±Ç¡±À¸·Î °­·ÂÇÏ°Ô ÃßõÇÑ ÀÌ Ã¥Àº ¿µ¹Ì±Ç¿¡...
  • Designing Games: A Guide to Engineering Experiences

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    Designing Games: A Guide to Engineering Experiences A Guide to Engineering Experiences [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Sylvester, Tynan | O'Reilly Media | 2013³â 02¿ù
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    Ready to give your design skills a real boost? This eye-opening book helps you explore the design structure behind most of today¡¯s hit video games. You¡¯ll learn principles and practices for crafting games that generate emotionally charged experiences?a combination of elegant game mechanics, compel...
  • The Founders

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    Jimmy Soni | Atlantic Books | 2023³â 01¿ù
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    'A fascinating page-turner... An indispensable guide to modern innovation and entrepreneurship.'Walter Isaacson, no. 1 bestselling author of Steve JobsPerfect for readers of Elon Musk by Ashlee Vance and Zero to One by Peter TheilOut of PayPal's ranks have come household names like Elon Musk, Peter ...
  • The AI 2041

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    õġ¿ìÆÇ,¸®Ä«ÀÌǪ Àú | Random House | 2021³â 09¿ù
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  • I Survived the Sinking of the Titanic, 1912: A Graphic Novel (I Survived Graphic Novel #1): Volume 1

    Tarshis, Lauren / Haus Studio / Ball, Georgia | Graphix | 2020³â 02¿ù
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    A thrilling graphic novel adaptation of Lauren Tarshis's bestselling I Survived the Sinking of the Titanic, 1912, with text adapted by Georgia Ball and art by Haus StudioGeorge Calder must be the luckiest kid alive - he and his little sister, Phoebe, are sailing with their aunt on the Titanic, the g...
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