ÄÜÅÙÃ÷ ¹Ù·Î°¡±â
º»¹® ¹Ù·Î°¡±â

YES24 Ä«Å×°í¸® ¸®½ºÆ®

YES24 À¯Æ¿¸Þ´º

Global YES24¾È³»º¸±â

Global YES24´Â?

K-POP/K-Drama °ü·Ã»óÇ°(À½¹Ý,µµ¼­,DVD)À»
¿µ¹®/Áß¹® À¸·Î ÀÌ¿ëÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù.

Korean wave shopping mall, sell the
K-POP/K-Drama (CD,DVD,Blu-ray,Book) We aceept PayPal/UnionPay/Alipay
and support English/Chinese Language service

English

íÂ为õó售ïá规 K-POP/K-Drama ßÓ关(CD,图书,DVD) 韩×µßÂù¡îÜ网ó×, ò¨ò¥ ñéÙþ/çÈÙþ Ôõú­èâ结账Û°ãÒ

ñéÙþ

Exclusive ticket sales for domestic and international pop artists

Global yesticket

°Ë»ö

¾î±ú¹è³Ê

2¿ù ÇýÅà ¸ðÀ½
½´ÆÛƯ°¡
1/6

ºü¸¥ºÐ¾ßã±â


¿Ü±¹µµ¼­ Ä«Å×°í¸®¸®½ºÆ®

  • Analysis of Machine Elements Using SOLIDWORKS Simulation 2017

    ¼öÀÔ
    Steffen, John R., Ph.D. / Nudehi, Shahin S., Ph.D. | SDC Publications | 2017³â 04¿ù
    120,790¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,040¿ø
    Analysis of Machine Elements Using SOLIDWORKS Simulation 2017 is written primarily for first-time SOLIDWORKS Simulation 2017 users who wish to understand finite element analysis capabilities applicable to stress analysis of mechanical elements. The focus of examples is on problems commonly found in ...
  • The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design

    ¼öÀÔ
    The Gamer's Brain: How Neuroscience and UX Can Impact Video Game Design How Neuroscience and UX Can Impact Video Game Design [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Hodent, Celia | CRC Press | 2017³â 08¿ù
    89,870¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,500¿ø
    This book is designed to equip readers of all levels, from student to professional, with neuroscience knowledge and user experience guidelines and methodologies. This knowledge will help readers identify the ingredients for successful and engaging video games, while providing a better experience for...
  • Game Engine Architecture, Third Edition

    ¼öÀÔ
    Game Engine Architecture, Third Edition [ Hardback, 3rd Edition ]
    Jason Gregory | A K Peters/CRC Press | 2018³â 07¿ù
    167,120¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 8,360¿ø
    New to this edition: update the section on game console HW, extend the rendering chapter, include a section on 2D GUI, new chapter on multiplayer networking, more coverage of the Unity game engine.
  • Heritage Building Information Modelling

    ¼öÀÔ
    Dweidar, Khaled(EDT) | Routledge | 2017³â 02¿ù
    221,500¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 11,080¿ø
    This book aims to clearly define the scope for Heritage Building Information Modelling and present cutting edge research findings alongside international case studies, before outlining challenges for the future of HBIM research and practice.
  • Machine Learning and Medical Imaging

    ¼öÀÔ
    Wu, Guorong / Shen, Dinggang / Sabuncu, Mert | Academic Press | 2016³â 08¿ù
    189,830¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 9,500¿ø
  • The Art of Loish: A Look Behind the Scenes

    ¼öÀÔ
    The Art of Loish: A Look Behind the Scenes A Look Behind the Scenes [ Hardcover ]
    Van Baarle, Lois / 3DTotal Publishing | 3dtotal Publishing | 2016³â 04¿ù
    42,180¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,110¿ø
    ȸ¿ø¸®ºä(1°Ç) ¸®ºä ÃÑÁ¡10.0 Á¤º¸ ´õ º¸±â/°¨Ãß±â
    •  Á¾ÀÌÃ¥ ¸®ºä (0°Ç)
    •  eBook ¸®ºä (0°Ç)
    •  Á¾ÀÌÃ¥ ÇÑÁÙÆò (1°Ç)
    •  eBook ÇÑÁÙÆò (0°Ç)
    Lois van Baarle is a freelance animator/illustrator from the Netherlands who graduated in 2009 from the Hogeschool voor de Kunsten Utrecht. Since then, her work has become very popular across the internet, with her Facebook followers closing in on one million and her Twitter account watched byoverni...
  • The Truthful Art: Data, Charts, and Maps for Communication

    ¼öÀÔ
    The Truthful Art: Data, Charts, and Maps for Communication Data, Charts, and Maps for Communication [ Paperback ]
    Cairo, Alberto | New Riders Publishing | 2016³â 03¿ù
    69,160¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,460¿ø
    The Truthful Art is an introduction to quantitative thinking and statistical and cartographical representation written specifically for journalists and designers. A follow-up to The Functional Art, it goes into the specifics of how to create functional charts, maps, and graphs.
  • Lighting for Animation

    ¼öÀÔ
    Lighting for Animation The Art of Visual Storytelling [ Paperback ]
    Katatikarn, P. Jasmine / Tanzillo, Michael | Routledge | 2016³â 07¿ù
    94,620¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,740¿ø
    Lighting is one of the most technical (and difficult) aspects of animation, yet it is of the utmost importance if you want to be an effective storyteller. Lighting masters at Blue Sky Studios, Jasmine Katatikarn and Michael Tanzillo go beyond software packages and equip you with the foundational ski...
  • Essential Mathematics for Games and Interactive Applications

    ¼öÀÔ
    Essential Mathematics for Games and Interactive Applications [ Hardback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Van Verth, James M. / Bishop, Lars M. | A K PETERS | 2015³â 08¿ù
    224,430¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,740¿ø
  • Explorations in Monte Carlo Methods

    ¼öÀÔ
    Shonkwiler, Ronald W. / Mendivil, Franklin | Springer PG | 2014³â 10¿ù
    91,100¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,560¿ø
  • An Interactive Computer Graphics with WebGL, Global Edition

    An Interactive Computer Graphics with WebGL, Global Edition Practical Worksheets Level 2 [ paperback, 7th Edition ]
    Shreiner, Dave | Pearson Education Limited | 2014³â 10¿ù
    47,000¿ø Æ÷ÀÎÆ®Àû¸³ 940¿ø
    This book is suitable for undergraduate students in computer science and engineering, for students in other disciplines who have good programming skills, and for professionals.Computer animation and graphics are now prevalent in everyday life from the computer screen, to the movie screen, to the sma...
  • Cool Infographics: Effective Communication with Data Visualization and Design

    ¼öÀÔ
    Cool Infographics: Effective Communication with Data Visualization and Design Effective Communication with Data Visualization and Design [ Paperback ]
    Krum, Randy | Wiley | 2013³â 10¿ù
    57,290¿ø (15% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,870¿ø
    Make information memorable with creative visual design techniques Research shows that visual information is more quickly and easily understood, and much more likely to be remembered. This innovative book presents the design process and the best software tools for creating infographics that communica...
  • The Wall Street Journal Guide to Information Graphics: The Dos and Don'ts of Presenting Data, Facts, and Figures

    ¼öÀÔ
    Wong, Dona M. | W. W. Norton & Company | 2013³â 12¿ù
    34,520¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,730¿ø
    ¿¡µå¿öµå ÅÍÇÁƼ(Edward Tufte)ÀÇ À̷аú ´Ù¾çÇÑ ½Ç¹« »ç·Ê·Î ³ì¿©³½ µ¥ÀÌÅÍ ½Ã°¢È­ ÇÙ½É °¡À̵å. µ¥ÀÌÅÍ ½Ã°¢È­¸¦ ¶È¶ÈÇÏ°Ô º¸¿©ÁÖ´Â Â÷Æ® ÀÛ¼ºÀÇ ±âº» ¿øÄ¢: ÇØ¾ß ÇÒ °Í vs. ÇÏÁö ¸»¾Æ¾ß ÇÒ °Í, dzºÎÇÑ ÄÜÅÙÃ÷¸¦ ÈíÀη ÀÖ´Â ½Ã°¢È­·Î Á¤±³ÇÏ°Ô ±¸ÇöÇÏ´Â ±×·¡ÇÈ µðÀÚÀÎ ¹æ¹ý·Ð, ¼± Â÷Æ®, ¼öÁ÷·¼öÆò ¸·´ëÂ÷Æ®, ÆÄÀÌ Â÷Æ®, ...
  • The Art of Dead Space

    ÇÑÁ¤ÆǸÅ
    The Art of Dead Space [ Hardcover ]
    Robinson, Martin | Titan Books (UK) | 2013³â 06¿ù
    39,120¿ø (20% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 1,960¿ø
    ȸ¿ø¸®ºä(1°Ç) ¸®ºä ÃÑÁ¡10.0 Á¤º¸ ´õ º¸±â/°¨Ãß±â
    •  Á¾ÀÌÃ¥ ¸®ºä (0°Ç)
    •  eBook ¸®ºä (0°Ç)
    •  Á¾ÀÌÃ¥ ÇÑÁÙÆò (1°Ç)
    •  eBook ÇÑÁÙÆò (0°Ç)
    The Art of Dead Space is the ultimate gallery of the Dead Space universe, with over 300 images plus sketches and concept art by acclaimed artists from breathtaking spacescapes to terrifying necromorphs, character designs to creating a religion, plus commentary from the artists. Includes art from, De...
  • Game AI Pro

    ¼öÀÔ
    Game AI Pro Collected Wisdom of Game AI Professionals [ Hardcover, 1 Edition, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Rabin, Steven (EDT) | A K Peters/CRC Press | 2013³â 09¿ù
    261,780¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,090¿ø
    This volume covers both the art and the technology of game AI. It includes core algorithms that you¡¯ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly brin...
  • Computer Simulation Using Particles

    ¼öÀÔ
    Computer Simulation Using Particles [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Hockney, R. W. / Eastwood, J. W. | CRC Press | 1988³â 01¿ù
    184,350¿ø (5% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 5,540¿ø
    A comprehensive account of the geology of Northern England, including Lake District National Park, Northumberland National Park and part of the Yorkshire Dales National Park. It is suitable for geologists, students and those who are interested in the various interpretations of the geology of the reg...
  • Polygon Mesh Processing

    ¼öÀÔ
    Polygon Mesh Processing [ Hardcover, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Levy, Bruno | A K Peters/CRC Press | 2010³â 10¿ù
    126,840¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,350¿ø
    Describes the geometry processing pipeline based on polygonal meshes. This book introduces the fundamental concepts and discusses advanced techniques.
  • Art of the Storyboard

    ¼öÀÔ
    Art of the Storyboard A filmmaker's introduction [ Paperback, 2nd Edition, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Hart, John | Routledge | 2007³â 09¿ù
    58,370¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,920¿ø
    Using sketches of shots from classic films, from silents onwards, this book leads you through the history and evolution of this craft to help you get to grips with translating your vision onto paper, from the rough sketch to the finished storyboard.
  • Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems

    ¼öÀÔ
    Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems Computational And Mathematical Modeling of Neural Systems [ Paperback ]
    Dayan, Peter / Abbott, Laurence F. | MIT Press | 2005³â 09¿ù
    76,100¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,810¿ø
    Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people percei...
SeachAPI:Y



¸ÇÀ§·Î
¿¹½ºÀ̽ʻç(ÁÖ)
´ëÇ¥ : ±è¼®È¯, ÃÖ¼¼¶ó ÁÖ¼Ò : ¼­¿ï½Ã ¿µµîÆ÷±¸ ÀºÇà·Î 11, 5Ãþ~6Ãþ(¿©Àǵµµ¿,ÀϽźôµù) »ç¾÷ÀÚµî·Ï¹øÈ£ : 229-81-37000   Åë½ÅÆǸž÷½Å°í : Á¦ 2005-02682È£ »ç¾÷ÀÚ Á¤º¸È®ÀÎ À̸ÞÀÏ : yes24help@yes24.com   È£½ºÆà ¼­ºñ½º»ç¾÷ÀÚ : ¿¹½ºÀ̽ʻç(ÁÖ)
YES24 ¼ö»ó³»¿ª Á¤º¸º¸È£ °ü¸®Ã¼°è ISMSÀÎÁõȹµæ °³ÀÎÁ¤º¸º¸È£ ¿ì¼ö»çÀÌÆ®
¼ÒºñÀÚÇÇÇغ¸»óº¸Çè ¼­¿ïº¸Áõº¸Çè
°í°´´ÔÀº ¾ÈÀü°Å·¡¸¦ À§ÇØ Çö±Ý µîÀ¸·Î °áÁ¦ ½Ã ÀúÈñ ¼îÇθô¿¡¼­ °¡ÀÔÇÑ ±¸¸Å¾ÈÀü¼­ºñ½º¸¦ ÀÌ¿ëÇÏ½Ç ¼ö ÀÖ½À´Ï´Ù. ¼­ºñ½º°¡ÀÔ»ç½Ç È®ÀÎ
EQUUS12