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  • NEOGEO: A VISUAL HISTORY

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    | 2017³â 08¿ù
    64,550¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,230¿ø
    Illegitimate Nina despises her stepfather. At school she befriends Italian Yolanda who introduces her to politics. Nita meets Rikh in the India League. When WW2 is declared, Rikh joins the airforce and they marry in haste. While he's away, she has a whirlwind affair with an Indian Prince. Rikh is po...
  • Procedural Generation in Game Design

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    Short, Tanya X. (EDT) / Adams, Tarn (EDT) | A K Peters Ltd | 2017³â 06¿ù
    265,830¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 13,300¿ø
  • The Art of Drawing Folds: An Illustrator's Guide to Drawing the Clothed Figure

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    The Art of Drawing Folds: An Illustrator's Guide to Drawing the Clothed Figure An Illustrator's Guide to Drawing the Clothed Figure [ Paperback ]
    Brine, Kelly | Routledge | 2018³â 01¿ù
    71,150¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,560¿ø
  • D3.Js in Action, 2e

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    D3.Js in Action, 2e Data Visualization With Javascript [ Paperback ]
    Meeks, Elijah | Manning Publications | 2017³â 11¿ù
    64,090¿ø (18% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 3,210¿ø
    Key Features: * Completely revised and updated * Practical tutorial * In-depth explanations Readers need basic HTML, CSS, and JavaScript skills. No experience with D3 or SVG is required.
  • The Art of Gears of War 4

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    The Coalition / Microsoft Studios | Dark Horse Books | 2016³â 12¿ù
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    Upon its release, the original Gears of War revolutionized third-person shooter action with a combination of gorgeous environments, iconic characters, and brutal action. Now, twenty-five years after the events of Gears of War 3, a fresh generation of heroes will encounter a new enemy that threatens ...

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  • The Art of Failure

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    The Art of Failure An Essay on the Pain of Playing Video Games [ Paperback, Reprint Edition ]
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  • Procedural Content Generation for Unity Game Development

    Watkins, Ryan | Packt Publishing | 2016³â 01¿ù
    29,000¿ø Æ÷ÀÎÆ®Àû¸³ 580¿ø
    Harness the power of Procedural Generation to design unique games with UnityAbout This Book* Learn the basics of PCG development* Develop a 2D game from start to finish* Explore all the different ways PCG can be applied in gamesWho This Book Is ForThis book is for Unity game developers, especially t...
  • Lighting for Animation

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    Lighting for Animation The Art of Visual Storytelling [ Paperback ]
    Katatikarn, P. Jasmine / Tanzillo, Michael | Routledge | 2016³â 07¿ù
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    Lighting is one of the most technical (and difficult) aspects of animation, yet it is of the utmost importance if you want to be an effective storyteller. Lighting masters at Blue Sky Studios, Jasmine Katatikarn and Michael Tanzillo go beyond software packages and equip you with the foundational ski...
  • Reality is Broken

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    Reality is Broken Why Games Make Us Better and How They Can Change the World [ Paperback ]
    McGonigal, Jane | Vintage Publishing | 2012³â 04¿ù
    24,720¿ø Æ÷ÀÎÆ®Àû¸³ 0¿ø
    We are living in a world full of games.More than 31 million people in the UK are gamers.The average young person will spend 10,000 hours gaming by the age of twenty-one.The future belongs to those who play games.In this ground-breaking book, visionary game designer Jane McGonigaI challenges conventi...
  • The Functional Art: An Introduction to Information Graphics and Visualization

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    The Functional Art: An Introduction to Information Graphics and Visualization An introduction to information graphics and visualization [ Paperback ]
    Cairo, Alberto | New Riders Publishing | 2012³â 08¿ù
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  • Character Mentor

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    Character Mentor Learn by Example to Use Expressions, Poses, and Staging to Bring Your Characters to Life [ Paperback ]
    Bancroft, Tom | Routledge | 2012³â 04¿ù
    91,090¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 4,560¿ø
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