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  • The Wall Street Journal Guide to Information Graphics: The Dos and Don'ts of Presenting Data, Facts, and Figures

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    Wong, Dona M. | W. W. Norton & Company | 2013³â 12¿ù
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    ¿¡µå¿öµå ÅÍÇÁƼ(Edward Tufte)ÀÇ À̷аú ´Ù¾çÇÑ ½Ç¹« »ç·Ê·Î ³ì¿©³½ µ¥ÀÌÅÍ ½Ã°¢È­ ÇÙ½É °¡À̵å. µ¥ÀÌÅÍ ½Ã°¢È­¸¦ ¶È¶ÈÇÏ°Ô º¸¿©ÁÖ´Â Â÷Æ® ÀÛ¼ºÀÇ ±âº» ¿øÄ¢: ÇØ¾ß ÇÒ °Í vs. ÇÏÁö ¸»¾Æ¾ß ÇÒ °Í, dzºÎÇÑ ÄÜÅÙÃ÷¸¦ ÈíÀη ÀÖ´Â ½Ã°¢È­·Î Á¤±³ÇÏ°Ô ±¸ÇöÇÏ´Â ±×·¡ÇÈ µðÀÚÀÎ ¹æ¹ý·Ð, ¼± Â÷Æ®, ¼öÁ÷·¼öÆò ¸·´ëÂ÷Æ®, ÆÄÀÌ Â÷Æ®, ...
  • The Art of Dead Space

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    The Art of Dead Space [ Hardcover ]
    Robinson, Martin | Titan Books (UK) | 2013³â 06¿ù
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    The Art of Dead Space is the ultimate gallery of the Dead Space universe, with over 300 images plus sketches and concept art by acclaimed artists from breathtaking spacescapes to terrifying necromorphs, character designs to creating a religion, plus commentary from the artists. Includes art from, De...
  • Game AI Pro

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    Game AI Pro Collected Wisdom of Game AI Professionals [ Hardcover, 1 Edition, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Rabin, Steven (EDT) | A K Peters/CRC Press | 2013³â 09¿ù
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    This volume covers both the art and the technology of game AI. It includes core algorithms that you¡¯ll need to succeed, such as behavior trees, utility theory, spatial representation, path planning, motion control, and tactical reasoning. It also describes tricks and techniques that will truly brin...
  • Computer Simulation Using Particles

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    Computer Simulation Using Particles [ Paperback, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
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    A comprehensive account of the geology of Northern England, including Lake District National Park, Northumberland National Park and part of the Yorkshire Dales National Park. It is suitable for geologists, students and those who are interested in the various interpretations of the geology of the reg...
  • Polygon Mesh Processing

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    Levy, Bruno | A K Peters/CRC Press | 2010³â 10¿ù
    126,840¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 6,350¿ø
    Describes the geometry processing pipeline based on polygonal meshes. This book introduces the fundamental concepts and discusses advanced techniques.
  • Art of the Storyboard

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    Art of the Storyboard A filmmaker's introduction [ Paperback, 2nd Edition, POD ÁÖ¹®Á¦ÀÛµµ¼­ ]
    Hart, John | Routledge | 2007³â 09¿ù
    58,370¿ø (10% ÇÒÀÎ) Æ÷ÀÎÆ®Àû¸³ 2,920¿ø
    Using sketches of shots from classic films, from silents onwards, this book leads you through the history and evolution of this craft to help you get to grips with translating your vision onto paper, from the rough sketch to the finished storyboard.
  • Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems

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    Theoretical Neuroscience: Computational and Mathematical Modeling of Neural Systems Computational And Mathematical Modeling of Neural Systems [ Paperback ]
    Dayan, Peter / Abbott, Laurence F. | MIT Press | 2005³â 09¿ù
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    Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people percei...
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